Difference between revisions of "Hobbies"
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== Reverse engineering == | == Reverse engineering == | ||
I began closely tracking the homebrew micro-scene since the Nintendo 3DS, around 2015 or so. This initially sprung my interests in the software side of reverse engineering, given that [https://sciresm.github.io/33-and-a-half-c3/ documentation of the 3DS console's system vulnerabilities] can reveal how security research can more simply be viewed more as a puzzle of testable theories and trials and less as a one-dimensional past-time for reserved only for technological geniuses. Watching a device, once thought to be perfectly locked to its own ecosystem of products, be so rawly broken down to its constituents as a piece of hardware that simply does what it's told, is exhilarating to see. After some time in this community, a team for reverse engineering and modifying Super Smash Bros. for Nintendo 3DS was formed, a game which was shadowed by its home console counterpart. As this was considered a forgotten game months after its release with, it was up to our team to document the game and reimplement its constituents for ourselves. This experience taught me a lot about team building, public relations, and software engineering, and the fruits of that labor are hosted [https://gamebanana.com/mods/49005 here]! | I began closely tracking the homebrew micro-scene since the Nintendo 3DS, around 2015 or so. This initially sprung my interests in the software side of reverse engineering, given that [https://sciresm.github.io/33-and-a-half-c3/ documentation of the 3DS console's system vulnerabilities] can reveal how security research can more simply be viewed more as a puzzle of testable theories and trials and less as a one-dimensional past-time for reserved only for technological geniuses. Watching a device, once thought to be perfectly locked to its own ecosystem of products, be so rawly broken down to its constituents as a piece of hardware that simply does what it's told, is exhilarating to see. After some time in this community, a team for reverse engineering and modifying Super Smash Bros. for Nintendo 3DS was formed, a game which was shadowed by its home console counterpart. As this was considered a forgotten game months after its release with, it was up to our team to document the game and reimplement its constituents for ourselves. This experience taught me a lot about team building, public relations, and software engineering, and, while unfinished, the fruits of that labor are hosted [https://gamebanana.com/mods/49005 here]! | ||
== Internet projects == | == Internet projects == | ||
I want to eventually have a sort of Internet presence with the projects behind my many [[domains]]. I also essentially am a data hoarder and like to collect [[Inventory|game consoles and technology]]. | I want to eventually have a sort of Internet presence with the projects behind my many [[domains]]. I also essentially am a data hoarder and like to collect [[Inventory|game consoles and technology]]. | ||
== Hardware repair and modification == | == Hardware repair and modification == | ||
Revision as of 21:37, 3 November 2023
If it involves some form of enthusiast technology development, you can count on me to be caught up on it. To this end, I like to be inside of things and understand their history and capabilities, so that I can eventually take advantage of or produce them for myself. This isn't just limited to repairs, but also software and firmware architectural design as well, music creation, computer-aided design, and more. I appreciate the security of knowing exactly how the world around me works so there I don't run into unfortunate surprises.
Reverse engineering
I began closely tracking the homebrew micro-scene since the Nintendo 3DS, around 2015 or so. This initially sprung my interests in the software side of reverse engineering, given that documentation of the 3DS console's system vulnerabilities can reveal how security research can more simply be viewed more as a puzzle of testable theories and trials and less as a one-dimensional past-time for reserved only for technological geniuses. Watching a device, once thought to be perfectly locked to its own ecosystem of products, be so rawly broken down to its constituents as a piece of hardware that simply does what it's told, is exhilarating to see. After some time in this community, a team for reverse engineering and modifying Super Smash Bros. for Nintendo 3DS was formed, a game which was shadowed by its home console counterpart. As this was considered a forgotten game months after its release with, it was up to our team to document the game and reimplement its constituents for ourselves. This experience taught me a lot about team building, public relations, and software engineering, and, while unfinished, the fruits of that labor are hosted here!
Internet projects
I want to eventually have a sort of Internet presence with the projects behind my many domains. I also essentially am a data hoarder and like to collect game consoles and technology.
Hardware repair and modification
Like with software, I'm a sucker for making my tools and items work for me. Which becomes a problem when they don't work at all. That's why I learned to become familiar with repairing what I broke from a young age, because no one else was going to simply replace the Christmas gifts I waited all year to receive. In the process, I began to learn how the innards of my favourite devices worked, and how to change those functions to serve me better. More on this can be seen on the dedicated repairing page.
Other
There's also my ongoing obsession with music, for better or worse...