Untitled Cave Story Prequel
After seeing as transcribing the story of Cave Story into a webcomic seems a bit difficult when plot atmosphere preservation is important, I still wanted to be able to introduce people to the conflict and story introduced into the game. By creating a new scenario that leads into Cave Story, it is possible to provide a backstory to the Cave Story's scenario, create a new story that can easily be told from a first person perspective, and introduce new characters and plot devices that can compliment the original game.
I'm thinking of delving into what leads into the original war brought upon the island by the surface. I ultimately want to replicate what made Cave Story a cult classic, which includes the deeply emotional and situational conflict inflicted upon its characters. While its main character cannot be Quote, I believe it is still possible to allow the player to place themselves into the main character's shoes via other literary methods.
Within the story, I want to highlight tropes such as ethical and psychological egoism as the motives for the main antiheroes / antagonists. While it isn't a direct comparison, it became a topic of questioning ever since it was uncovered that characters such as Balrog and Misery are serving against their own interests when they were cursed to be slaves to the Demon Crown's owner. Actions not aligning with their psychological desires; acting maliciously to the island, while simultaneously wanting to do good.
Meanwhile, psychological egoism is the view that mankind itself is selfish and self-serving, which is briefly implied within Cave Story whenever "the surface" is mentioned.
| Name | Other names | Roles |
|---|---|---|
| Solo | Main character | |
| Aristle | ||
| Kisaragi | Team 9 member | |
| Anzen | ||
| Permille |
| Name | Other names | Roles | Alive? |
|---|---|---|---|
| Quote | Sedentary main character | Near the end | |
| Curly Brace | Secondary sedentary char. | Near the end | |
| Arthur | Yes | ||
| Ballos | Yes | ||
| Balrog | Likely | ||
| Cthulhu | Original inhabitants of the island | Yes | |
| Date Fuyuhiko | Yes | ||
| Itoh | Cowardly engineer | Yes | |
| Jack | Young member of Mimiga Village | Yes | |
| Jenka | Yes | ||
| Kanpachi | Member of Mimiga Village | Yes | |
| Kazuma Sakamoto | Male Sakamoto | Yes | |
| King | Young member of Mimiga Village | Yes | |
| Mahin | Member of Mimiga Village | Yes | |
| Misery | Jenka's daughter | Yes | |
| Momorin Sakamoto | Female Sakamoto | Yes | |
| Professor Booster | Yes | ||
| Retcon Robots (Team 9) | Taskforce against Core | Yes | |
| Sandaime | Member of Mimiga Village | Yes | |
| Sue Sakamoto | Daughter of Momorin | Yes | |
| Tetsuzou Kamadani | Gunsmith | Yes | |
| Zett | Number one of Mimiga Village | Absolutely |
Synopsis
Quotes
- I'll live in your shoes, so I can be with you every step of the way.
- 15 years in seven days
- It's been a long time since we had a picnic at
- It's almost as if I've known you before.
- The Big Blue
Themes
No real solutions - ⌀
I already intend for this story to end in a scenario where its characters have no real solutions to their conflict. This will be represented by the ⌀ mark which will be a recurring symbol straight from the beginning.
Within the story, circular references such as "Zero with a diagonal line" or similar will be made.
Conflict with the phrase "Nothing can be truly understood or grasped with certainty.", being proceeded with a retort that specifies that current conditions cannot continue.
Story
It's been a long time since we had a picnic at